Captain's Orders #2 – "Waisted!"

Ahoy Shipmates, Crew and Visitors!!!!

I am finally getting back to me regularly scheduled Cap’n’s BLOG’n and here is the latest installment of the “Captain Order’s” tutorial series, titled “Waisted”!

This will be a brief description of how to use elements of the body from the waist up to to really create impact in your comics and illustrations. When restricting the elements like this and leaving out the legs and lower torso, you really have to learn to focus the power in a new way. As is common with my tutorials, I will show the basic structure of the body in the way that I normally build the frame, then I will add in other elements to show the more texture and finishing extras that can help to emphasis the characters motion and stature. I will explain this in more detail below. When finished with the tutorial, I will have a finished illustration from my very first post that shows this very information put to use in a fully penciled and lightly photoshopped manner.

So lets begin!!

Element #1 – “All in the arch” 
     One of most important element of any character illustration; human, alien, monster or animal is the overall shape that character take in each image. This is where the lessons of amazing artists like Chris Oatley are so important. You must establish a proper structure in the very beginning to have everything else connect to. when done right, the art will feel well connected, when done wrong your audience will always feel a level of discomfort because something in the structure is not right.

This is why the shape of the back and ribcage is so important. It is one of the most basic structures in the body and eventually almost everything in the body connects back to it. This is where we as artist have a real level of control and can create great moments of impact. #1 – When you settle the figure in a strong, straight upward pose it automatically establishes the characters attitude as stable for the moment (or conniving with a change in the facial expression). #2 – Also, when saddened, a character generally rolls over onto itself making itself smaller to express its emotion. #3 – Then, we have a character that desires to intimidate and pound an enemy and for one like this, his chest is opened wide and back is fully arched backward to make himself larger and give him the positions to strike with.

Each is show below missing arms so that you can see how just the torso and head can begin to establish these emotions and states of mind.

Element #2 – “Up in arms!”
     Simple step, add the arms in different positions to help further the character’s visual statement. You need to ensure that the arms are still conveying the same emotion as the torso, otherwise the body is confusing its purpose and then the audience. Hint: Never give your audience an opportunity for unintentional confusion. I will separate them from the reading experience and then away from your story. Also, confusion is a powerful emotion and can be very useful in your story when used on purpose!

Correct!
What? Are ya gonna hit me with those roses?! Gotta make that arm match the torso!

Element #3 – “U talk’n ta’ me?!”
     Use the head in as many gestures as reasonable. It is a great way to add the character’s personality (cuz we probably all know someone whose neck movements do half the talking for them) and it is an awesome way to give a character a neat quirk too. A simple head tilt can convey intrigue or confusion. Also, if the head is turned in a different way than the body you can use this to help direct the reader to an area of the page or to specific information. We as artists need to use every tool at our disposal to aid the reader in following and understanding the story. And unlike a novel, we can use images wisely to direct the reader without words.

Helpless, the direction of his eyes contradicts the way his body is turning away

Our precious Fairy Queen. Honest and confused, her head still balanced at the center even on a tilt. 
( Look at the spot between her eyes and line it up to the center of the base of her neck. )

Extra note – The triangular torso
     There are many times that I only want or have time to make waist-up illustrations but I still want them to look and feel finished. To do this I angle off the drawing with either interesting clothing or shapely cuts to end the muscle groups at a clean stopping point. I like to do this by using the natural shapes of the body. In the case of humans, we can cut the shape like an upside-down triangle leaving the lower point at the base of the torso and having the two side off of that point travel along the abs and obliques to the hips. This helps to make clean lines and to slenderize the figure at the same time.

Finisher – The Winged Artist
     As promised, below is a finished image I created around July of last year. It was made for the first art contest of Paper Wings Podcast and it uses these very techniques that I mention in this post. Here is the link to the post with this drawing in it. It was the very first Captain’s BLOG post ever!!!!

All right my friends, I believe that will do it for this Captain’s Orders Post! Thank you all for visiting and I will be back soon with more awesome content. Please let me know if you have any questions!

May the winds be at your backs and friends be at your sides. Blessed be your journeys.
Captain Dutz

Captain's Orders #1 – "Off With His Head!"

Well, There ye’ bee!!!
I finally made it to this killer post! 
Alright everyone, here is the first installment in my quick tutorial series. These are more to show you my methods and processes than to fully explain every way of illustrating the subject matter. I hope that these posts will help you work through your own obstacles and throw more awesome into your art.

I know its early in our journey to have people walking the plank and taking heads but I want to weed out the worthless stowaways like doubt and lack of inspiration. One of the quickest ways of getting into the illustration and drawing mode is with HEAD SKETCHES!!! 
This material gets your brain artistically functioning while still working on a stable subject matter (heads don’t change in their basic structure much). This is a great way of getting your brain into the game and functioning and they can be really quick! 
Head sketches are also a great way to earn extra money going with quick commissions on your sites and at comic conventions especially!
OK, lets get started!
Below is an image of basic structured head of a man and a woman, common/ heroic figure type. Maybe in another tutorial I will address differing body/ face types but I am also still about these also.
Male:
Brow- Thicker build and muscling, thicker eyebrows
Eyes- Generally smaller and and can be more sunken
Nose- More angular toward crest/bridge of skull, wider at nostrils
Lips- overall thinner and can be less defined on the bottom lip
Chin- Wider and flatter than a woman’s
Neck- Larger muscle groupings and the Traps are anchored higher on the vertebrae
Overall- Representative of strength due to angles
Female:
Brow- less muscling and thinner eyebrows
Eyes- generally larger with longer & thicker eyelashes (great for illustrating!)
Nose- Overall more of a smooth slope than men’s
Lips- Fuller with easily defined edges. Can be very expressive. Their fullness can be expressed with reflections/sheen
Chin- Thinner and tapers more to a point. Jawline also curves out more and that ads to the gently roundness of the structure.
Neck- Less muscling causing it to be thinner overall. Additionally, the Traps are not as thick and give the appearance of anchoring lower to the spine. These features can have the neck “look” longer when it is technically the same length next to a man’s.
Fishyface: The Oyster Eater!
Monsters and Beasts!:
Take the same structure and shift/adjust the placement or emphasis of the features. This works if you want the creature to resemble a more human physiology. This is important if you want the human characters to relate to them on the same level. Adding more animal characteristics take them further away and is a great way of creating a gap of common ground. With more distance between your characters in appearance you can create more tension or opportunities to learn from each other depending on the station/archetype you want them to represent.
Here are two sketches representing more developed features listed above for men and women.
The man is shown with the features of an African American and the female is actually one of my versions of the Angelus from Top Cow Procuctions, one of my favorite comic companies. More on them in another post!
I have also attached a sketch of a child’s face. This is a concept piece for one of the children’s stories I am developing, Kodi the Starfish, mentioned in more detail below in my “Current Project List.”
 I will make another post in the future detailing their changes in physical structure for children in the future. I would like you to lock in this lesson’s information first.
WHEW!!!!
That was awesome! Thank you for sailing through it with me! Now that we are finished with the lesson I want to let you in on the secrets of my current projects!




Current Project List
I have been pretty busy with new art lately and I want to inform you of the progress. 

Comic
First, the biggest project I have in wait is a comic that is being developed for a submission to Image and Dark Horse Comics. I would be the penciler for the project. The writer is still developing the breakdown of the chapters and from the looks of it, it will be about 10 issues. I have finished character concept art, 16 interior pages and 2 covers. I will post a few pieces when I get approval from the writer and this section of the post will be updated.
Children’s Book
The other major project on my table is for an anthology with the awesome community at Illopond.com! They are an artist project and support community and creating anthologies is one thing they are known for. They have been kind enough to allow me to participate in their latest edition, “8 in Spaaaaace!” 8 main contributors and multiple others will all participate in creating content and I will notify you as to my progress and art as it happens. I will make a special “Captain’s BLOG” post soon about the art and story of Kodi the Starfish, my story. Here is a color sample of a concept piece below.
Alllllgrighty ya scurvy bags a’ bones!!!
I think I have tortured ye enough and bid thee fair well!
Please let me know if you have any questions and post a comment if you’d like!
Thank you for dropping by and best wishes to you. I am working on having a regular, bi-weekly schedule for every other Monday. I will also just drop sketches randomly so keep your aye’s peeled!
See you on Monday, November 7th!
Captain Dutz